Hi Chris
Thanks for adding those, I must have missed them when I was looking through.
Anyways:
1) Adding a cross-hair has been mentioned before and has been on the list for a while. I nearly added it to the most recent version, but ran out of time. It's likely that it'll be there for the next version.
2) Good suggestion. The difficulty here is how to add it to the software, without over complicating the layout. It's quite difficult to arrange all the colour options without have loads of sliders. For example, why stop at saturation, when we could also add hue and brightness? I'm trying to keep things as simple as possible, but unfortunately this results in loss of some functionality. At any rate, it would be good to see it in there, and it's definitely on the list. It's something I'll keep thinking about, if not for the next version.
3) Sharpness: This has been suggested before and it is a good idea, however, it is a more difficult thing to add in. The main problem here is how expensive (in terms of CPU) it is to perform this operation. One of my aims early on was to ensure that the processing time of the image was a short as possible. The current processing includes hot pixel removal and debayering (if colour), then we have to stack the image and calculate the FWHM, and final apply the pixel stretching and colour adjustments. All this takes place in a reasonably short space of time. I admit that I haven't actually looked very far into sharpness yet, but my initial impression was that it is quite an expensive task, and might significantly increase the calculation time, particularly if recalculated on a slider. It might be that when I sit down to do it, that this will prove unfounded and that it's a lot easier than feared. And at any rate, you can always have an on/off option for people who want to try it and don't care how long it takes. But it's not something that will be added to the next version, and is unlikely to be added in the short term.
Let me know if you have any more questions
Chris.